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SSC Badminton League Rules
SPORTSMANSHIP
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ZERO TOLERANCE POLICY |
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In
order to promote a safe and sportsmanlike environment
for its players, the SSC is clarifying its stance on
unsportsmanlike behaviour. All coordinators and players
must understand the expectations for playing in SSC
leagues. Team Captains are required by the SSC to ask
players to leave the gym if they are involved with any
of the following acts:
•
Swearing directly at another player or the Event Coordinator
(EC)
•
Intentionally pushing, shoving or making physical contact
with another player
•
Making comments to instigate an altercation with another
player
In
addition to being dismissed from the game, a one week
suspension (or more) may be assigned by the SSC to the
involved player or team. |
Reporting Sportsmanship Concerns:
- If during the game you have
a concern with the other team, address the issue respectfully
with the team captain at the gym immediately.
- If at the end of the game you
do not feel that the issue has been resolved, report the
details of the issue directly to the club by emailing info@edmontonsportsclub.com.
- If you would like to make a
formal complaint you are required to submit a report online
by 5
PM
the day after the game - Click
here.
The following is an outline of how
the SSC handles complaints:
- The captain of the team who
was issued the complaint will receive feedback from the
SSC based on comments from the EC and/or the opponent.
This will be kept on file to compare any future complaints
against the same team or player. At the SSC's
sole discretion, the player or team may receive any of the
following:
- a warning
- a game(s) misconduct
- a league ejection
- Teams who have been issued a
complaint are always welcome to provide their own feedback
on the game.
LADY BING SPORTSMANSHIP AWARD: Each season one team will be presented
with the Lady Bing Sportsmanship Award. This will be a team
who was nominated for EXCEPTIONAL sportsmanship by their opponents.
If you would like to nominate a team: Click
here.
THE EVENT COORDINATOR (EC): Each gym has a player in the
league that is called an Event Coordinator (EC). Their
role is to bring equipment to the gym. They will also
assist the players in setting-up the nets, taking down the
nets and ensuring that all players have left the gym by the
end of the permit time. They also read announcements,
which are SSC event updates and important information- please
be respectful and listen to the EC while they read the announcements. The
EC decides how long the matches will be and announce the start
time of the first match, the second match and how long you
will have per match. The captains are expected to have their
teams ready to play on time and to help keep an eye on the
clock to end their matches on time. If you would like
to be an EC or learn more about it, please contact info@edmontonsportsclub.com.
MATCH FORMAT
- Teams will play two timed matches
per night. Match length will depend on the permit
time for each gym. The EC will determine how long each match
will be; and notify you of the time limit.
- Each team will play best of
3 Games per match. The first two games are rally-point
scoring to 21 points, first to 21 wins. Players must win
by two points, to a capped limit of 25. The third
game is also rally-point to 15; first to 15 points wins.
Players must win by 2 points, up to 17. In the third game,
a total of 5 total points must be played for the
result to count; otherwise the match will be considered
a tie.
- Teams will switch sides after
each game. If a third game is played, the teams will also
switch sides after the first team has reached 7 points.
BADMINTON RULES
SCORING SYSTEM
- A
game shall be won by the team which first scores 21 points.
- The
side winning each rally shall add a point to their score.
A side shall win a rally if the opposing side commits a
‘fault’
or the shuttle ceases to be in play because it touches the
surface of the court inside the opponent’s court. A fault
consists of many different concepts, which are listed here.
- If the score becomes 20-all, the side which gains a two point lead
first shall win that game.
- If the score becomes 24-all, the side scoring the 25th
point shall win that game.
SERVICE
- The server and the receiver shall stand within diagonally opposite
service courts (click here)
without touching the boundary lines of these service courts.
- NEW RALLY POINT
SERVICE SYSTEM IN EFFECT: If YOUR teams
serving score is even - serve from the right court; if your
teams serving score is odd - serve from the left court.
Click here for more details
- Some part of both of the server’s and the receiver’s feet
must remain in contact with the surface of the court in
a stationary position from the start of the service until
the service is delivered.
- The server’s racquet must initially hit the base of the shuttle.
- All serves must be underhand. The whole shuttle must be below
the server’s waist at the instant of being hit by the server’s
racquet, and the racquet must be pointing in a downwards
direction.
- In attempting to
serve, the server shall not miss the shuttle or let it drop,
it shall be considered a fault if they do.
SSC LEAGUE SPECIFIC RULES
- Teams may throw the shuttle
in the air, or use any other suitable means to determine
who gets first serve. First service alternates between
teams for the start of each game. If a third game
was played, another toss will be made to determine who gets
the service. Teams may waive their first serve
privilege to the opponent if they choose to do so.
- The team that wins the shuttle
toss (or other means of drawing) would thus either be able
to pick side or service. The team that does not receive
service has the option to pick either side of the playing
surface.
- Players MAY play short handed
with only one player on the court. The player must still
play within the boundaries of a “doubles court” (wide and
long).
- If a serve touches the net on
the way over and will land within the serving square, the
shuttle is in play. If the shuttle hits the net and lands
before the serving square, it will be considered a fault
and loss of serve.
- Players are to call shuttles
in or out of bounds. If there is a dispute, resume play
by calling a “let” and re-serving the shuttle with no point awarded.
- Players are to call their own
fault. If an obvious fault is missed, a player on the opposing
team may politely point this out, assuming that their opponent
either does not know the rule or missed their own fault.
Generally, teams should NOT call fault against their opponents.
Obvious fault may constitute a double hit, racquet hitting
the net, or shuttle making contact with the ground first.
- If a player touches the net
or crosses over or under the plane of the net at any time
this is considered a fault and will result in a point for
the opposing team. Exception: you may
follow through the plane of the net with the racquet ONLY
if you have contacted the shuttle before you have broken
the plane.
- GYM RENTALS: The SSC asks all players to arrive 15
minutes prior to the rental start time (for example, 8:30 arrival for 8:45pm start time). This 15
minutes should be used to change shoes, stretch, set up
nets, and any other pre-game preparations. PLEASE
NOTE: We are not allowed into the gym until the start
of the permit time so be patient. Some schools will
allow us into the gym early and some will not, please ask
your EC or the caretaker before entering the gym.
- Teams are expected to help set
up and take down the nets/posts, the more help there is
the sooner you can get playing and the longer you can extend
the matches.
- If time only permits for 2 games
to be played and each team has won a game the match the
go to point differential. If the point differential is the
same, the game will then be recorded as a tie.
- If you run out of time during
game 2, the team leading will win the game. If the
teams are tied in the second game (if ‘time’ is called),
the team who won the first game will win the match.
- You cannot start a third game
if there are less than 5 minutes remaining in the match.
A total of 5 points must be played for the third game to
count.
- If the match ends (‘time’ is
called) before the third game is completed, the team leading
the third game will win the match. If time is called and
the third game is tied, the match will be considered at
tie.
- If the Event Coordinator is
required to call ‘time’ on a match, stop play immediately.
Do not finish the rally, do not start another rally.
WAIVER
- All players must sign a waiver
before playing in our leagues. This can be filled
out online. All subs must also sign waivers.
Captains are responsible to ensure that this is done.
- The waiver covers liability
and sportsmanship.
SUBS
- A team may bring in subs that
are not listed on the roster. Subs at any time must not
have, or play at a higher skill level than the player(s)
they are replacing.
- If you are playing in a league
where games may be played before yours, or if teams in your
gym offer to lend you any players, you may only borrow players
to increase your team to a full roster (1 male, 1 female
OR 2 females). It is not recommended to borrow players at
the game, please contact the club for a sub list.
- Teams may bring in subs for
playoff games but these players must have played at least
one game during the regular season with the team.
- Further to subs for playoff
games: it is each team’s responsibility NOT to bring in
‘ringers’ – respect your opponent and the league by making
it a fair game!
- A sub-list can be requested
from the office. If you recruit a sub, it is your responsibility
to ensure they are ready to play (know the rules, will play
at the proper level and have submitted a waiver).
ROSTERS
- A full team on court consists
of two players with a minimum of 1 female.
- Two female players may play
at one time but at no time should two males on the same
team be on the court at the same time.
- Players MAY play short handed
with only one player on the court. The player must still
play within the boundaries of a “doubles court” (long and
wide) and the one player MAY be a male.
EQUIPMENT
- All types of racquets are allowed
- EC’s have only 2-3 spare racquets
available
DEFAULTS
- All teams are to be at the gym
at the time listed on the schedule (varies gym to gym).
- At game time any teams not meeting
the minimum player requirements will default game 1 in their
first match.
- After 15 minutes, any teams
not meeting the minimum player requirements will default
match one.
- Defaults are recorded as 21-0
and 21-0 game scores.
- The $25 default deposit will
be processed for each match that a team defaults. If a team
misses an entire night the default amount is $50 in total.
Teams must provide the fee before being allowed to play
their next games. If a team defaults on a second night,
their status in the league will be under review. Teams
defaulted against will receive a refund of $25 to the credit
card that was used to register with. The Default Fee policy
does apply to singles teams. All teams are responsible for
ensuring that their team mates will be at the games and
finding subs if necessary.
- The reason that default charge
remains at $25.00 per match in Badminton is because you
are only required to have one person on the court in order
to not default your match. The SSC considers it to be negligent
behaviour for both players to miss a game without finding
at least one replacement.
REPORTING RESULTS
- After a game or match each captain
must submit the game scores (for example: 21-19, 21-12)
from each game to the EC and/or directly to the score sheet
that the EC provides.
STANDINGS AND PLAYOFFS
Standings are calculated weekly and teams will be ranked
on:
- Percentage of matches won
- Differential of games won and
lost
If after those three criteria are met and teams are still
tied, standings will then be judged by:
- If the tied teams played each
other in the regular season, the winner of the game that
was played between them will be ranked higher in the standings.
If the tied teams did not play each other in the regular
season, the team that will rank higher in the standings
will be determined by the team that has the most points
overall.
FOR
PLAYOFFS/FINALS:
BEST-OF-3 GAMES MATCH as above. In most cases, there
should be enough time for all matches to be completed. However;
IF TIME IS CALLED AND THE MATCH HAS NOT BEEN COMPLETED, the
following scenarios can occur:
- Time is called during the 2nd
game. If the 2nd game is tied, the team who
won the first game will be the match winner.
- If each team has ‘won’ a game,
then the team with the highest points differential is the
winner. (In the event that this is ties, teams should then
rock, paper, scissors or flip a coin to determine the match
winner).
- Teams may not start a 3rd
game unless more than 5 minutes remain in the match time.
- In a 3rd game, 5
total points must be played for the game to count.
- If time is called in a third
game, the team who is ahead when time is called is the match
winner. If the game is tied when time is called, ONE MORE
POINT would be played to determine the match winner. Serve
would remain with the team who had the serve when time was
called.
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