Rules

Format & Scoring

  • Indoor Volleyball format is best-of-2-games in the round robin and best-of-3-games in the playoffs.
  • The first two games are rally-point scoring to 25 points, the first team to 25 wins. The team with the most total points will win the match.
  • The third game (in playoffs only) is rally-point scoring to 15 points, the first team to 15 wins.
  • You do not have to win by two points in ESSC Volleyball.
  • Ties are allowed in round robin, so if time runs out before the match is complete and both teams have the same number of points for and against, the match will be considered a tie. In playoffs, if teams are tied in the third game and time is called, they will play 1 more point to determine the winner. There cannot be a tie in playoffs.
  • Teams should ‘rock, paper, scissors’ or use any other suitable means to determine who gets first serve or chooses a side. First service alternates between teams for the start of the games. For example, if Team 1 serves first in game one, Team 2 would serve first in game two.
  • At all gyms, nets should be set to the highest setting. If you are concerned about the net height, please talk to the Event Coordinator at your gym.
  • After each game/match both captains must ensure that the scores are written on the appropriate standings print-outs provided by the ESSC.
  • DON’T FORGET TO RECORD OR CONFIRM THE SCORES AFTER EACH MATCH. Teams that do not report scores will receive a zero for that game or match.

General Playing Guidelines

  • Only one toss or release of the ball is allowed per serve.
  • If a serve touches the net on the way over, the ball is in play.
  • Players cannot block or spike a serve.
  • Players are to call balls in or out of bounds. If there is a dispute, resume play by re-serving the ball with no point awarded.
  • Players are to call their own fouls. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming that their opponent either does not know the rule or missed their own foul. Generally, teams should NOT call fouls against their opponents. Obvious fouls are: carries, double hits, touching the net, going under the net and contacting another player.
  • A double hit off of the serve is allowed (e.g. the serve hits the defender's arms and then chest), this includes if the ball hits the player and then the net, the player can hit the ball again. A double-hit is also permitted on a hard-driven spike/hit. Please note that a ball that rolls along a player’s body is illegal.
  • Players may contact the ball with any part of the body, including areas below the waist.

NEW NET CONTACT RULES

  • Players are permitted to penetrate into the opponent’s space under the net, as long as they do not interfere with the opponent’s play; this includes feet (provided that some part of the penetrating foot remains in contact with the centre line) and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, so as to avoid injury to themselves or their opponents.
  • A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
    • While blocking an attack.
    • If a player is spiking the ball, their hand can cross the net as long as contact is initiated on their own side.
  • An infraction has occurred if a player interferes with their opponents' attack (e.g. if a setter is trying to set his player, the opponent can't reach over the net and block that set).
  • A player is allowed to touch the net as long as it does not interfere with the play. Interference includes, but is not limited to the following:
    • Touching the top band of the net or the top 80 cm of the antenna during his/her action of playing the ball.
    • Taking support from the net simultaneously while playing the ball.
    • Creating an advantage over the opponent.
    • Making actions which hinder an opponent's legitimate attempt to play the ball.
  • Players are allowed to touch the posts, ropes or any other object outside the antennae or court lines as long as it does not interfere with the play. Players are not allowed to touch the part of the antennae that is above the top of the net.
  • If the ball is driven into the net causing the net to touch an opponent, it is not a fault.
  • Examples to clarify new net rules:
    • Legal (provided it does not interfere with the play):
      • In the act of playing the ball (hitting, blocking, bumping, setting, etc.), players may make contact with the mesh or bottom band.
      • An offensive player that fakes a hit/spike may contact the top band.
    • Illegal (always results in interference with the play):
      • Touching the top band in the act of playing the ball (hitting, blocking, setting, etc.).
      • Pulling the net down to lower it for a teammate or themselves.
      • Purposely touching the net to change the direction of a ball.

Division Specific Rules

RECREATIONAL DIVISION SPECIFIC RULES

  • There is no hard hitting/spiking permitted in the Recreational division.
  • One server may serve the ball only 5 times consecutively. If the team retains service after 5 points scored by this one server, the team must rotate to a new server but will retain the serve.
  • Jump serving is not allowed.
  • If teams are finding their opponent is playing in a reckless or dangerous manner, please have your captain talk to the other captain to come up with a resolution.
  • A player in the back row cannot jump to spike the ball (i.e. no back row attacks).

INTERMEDIATE DIVISION SPECIFIC RULES

  • Spiking is allowed in the Intermediate division but you must remember that you are only one level up from Recreational. This means that all teams should expect some of the players in Intermediate to be inexperienced/Recreational level players.
    • Respect the other team and keep it fun for them.
    • You must be able to control where you are spiking the ball.
    • Use discretion: in where you spike the ball, in whose direction and with what force.
    • Do not spike the ball in an unsafe manner.
  • One server may serve the ball only 5 times consecutively. If the team retains service after 5 points scored by this one server, the team must rotate to a new server but will retain the serve.
  • Jump serving is not allowed.
  • If teams are finding their opponent is playing in a reckless or dangerous manner, please have your captain talk to the other captain to come up with a resolution.
  • A player in the back row cannot jump to spike the ball (i.e. no back row attacks).

INTERMEDIATE PLUS AND COMPETITIVE DIVISION SPECIFIC RULES

  • Back row attacks are allowed.
  • There is no limit on the number of serves per player.
  • Jump serving is allowed.
  • Liberos are allowed, but not mandatory. A libero is a defensive specialist, restricted to performing as a back row player and cannot serve, block, complete an attack, or hit when the ball is above the height of the top of the net.
  • If a team chooses to play with a female libero, she does not count towards the female minimum. There must be 2 females on the court at all times.
  • The libero must be identifiable via one of the following methods:
    • 1) Wearing a different colour of jersey or shirt than the rest of the team.
    • 2) Creating an 'L' on the front of their shirt.
    • 3) Wearing a unique coloured head band or arm band.
  • A libero cannot rotate to the front row. They go in for a player after they serve and play the duration of the back row until the player that they subbed in for would be going into the front row, at this time the players switch again and the libero goes off the court and the player whom they originally replaced, re-enters (it cannot be multiple players, has to be the same player).
  • The libero is allowed to replace any player in a back row position but there must be a loss of rally between the player being replaced and the libero. A team may exercise one replacement per dead ball. This replacement must occur in the same place each time, between the attack line and the end line.